3D Printing News Briefs: August 3, 2019

For this edition of 3D Printing News Briefs, we’re starting off with a celebration – Scansite created 3D printed replicas of the spacesuit that Neil Armstrong wore for the 50th anniversary of the moon landing. Moving on to business and metals, 3D Hubs has hired a new Managing Director for the US, and DigiFabster published a case study. IAM 3D HUB’s newest technological partner is ArcelorMittal, and finally, SmarTech Publishing released some new research on metal powder bed fusion.

Scansite Creates 3D Printed Replicas of Famous Spacesuit

Just over 50 years ago last month, Neil Armstrong became the first man to walk on the moon, and people around the world have been celebrating this important anniversary. In 2015, the Smithsonian National Air & Space Museum launched a Kickstarter campaign to conserve, preserve, and digitize Armstrong’s spacesuit from that fateful day; this year, to commemorate the anniversary, the museum contacted Scansite to create 15 extremely faithful replicas of the suit for its 50th celebration of the moon landing. The interactive, life-sized “Apollo at the Park” replicas were made to display at 15 MLB ballparks around the US, together with an augmented reality app so visitors can learn important facts about the Apollo 11 moon mission.

“Baseball parks are the perfect venues for new generations to learn more about that summer night on July 20, 1969. The spacesuit replicas allow us to bring a piece of Apollo to Americans everywhere,” said Ellen Stofan, director of the National Air and Space Museum.

Scansite conducted high resolution 3D scanning of the original spacesuit, which was tricky because it features many details and different materials. The company used both a Breuckmann structured light scanner and a Faro touch probe to acquire the scan data, which resulted in a file with over 5.3 gigabytes of data. The data was edited, using surrounding topology of each hole in the information as a guide to fill everything in, and Scansite created a full-scale 3D print of the spacesuit, in 16 separate panels, on a Voxeljet 3D printer out of porous acrylic material. The sections were glued together to create the master model, which was then used to make a mold; finally, each replica was hand-sanded and painted, finished with a tough, autobody clear coat, and mounted on an engraved granite base.

3D Hubs Names Robert Schouwenburg as US Managing Director

Online manufacturing marketplace 3D Hubs announced that Robert Schouwenburg, the former COO & CTO of Shapeways, will be joining the company as its Managing Director for the USA. The company recently announced an $18 million funding round, which it’s been using to expand its team in the US, including opening a new North American headquarters at Chicago’s mHUB. Schouwenburg has over 20 years of experience in the industry, and will be working with the Chicago team to better service the company’s North American customer base, in addition to expanding 3D Hubs’ CNC machining services offering in Chicago.

“We’re at the start of ‘industry 4.0,’ an era when automation and data exchange will accelerate manufacturing technologies, and 3D Hubs is uniquely positioned to become a leader in this upcoming industrial revolution,” stated Schouwenburg.

DigiFabster Helps MakeItQuick Lower Costs and Increase Revenue

3D printing software and services provider DigiFabster recently released a case study about its customer MakeItQuick, a UK 3D printing service bureau. DigiFabster helps machine shops and service bureaus like MakeItQuick generate more new revenue, while lowering the cost of labor-intensive activities such as order entry, project management, and quoting. MakeItQuick teamed up with DigiFabster not long after it launched, and quickly started seeing results – the company was able to reduce quoting costs by up to 95% and order transaction costs by up to 85%. This allowed MakeItQuick to scale quickly and grow their revenues by 25% a month.

“The software handles 90% of our quotes without the need to manually review every part that is submitted. The time savings were immediately evident,” said Marco Massi, the owner of MakeItQuick.

“We save even more once a quote is confirmed. All the order details are at hand, giving us the opportunity to analyze the data and decide on the best way forward.

“In less than a year with DigiFabster, our revenue has grown steadily. We’re now experiencing a 25% monthly revenue increase, paving the way for our future success.”

IAM 3D HUB’s New Technological Partner

The latest technological partner of AM technology incubator IAM 3D HUB is ArcelorMittal, one of the world’s top steel and mining companies. The company, which has a presence in 60 countries and an industrial footprint in 18, will support the Barcelona-based hub with its technologies, materials, and knowledge to allow for new applications of and metal materials for 3D printing. The two share similar objectives, but ArcelorMittal hopes to use its experiences to contribute a new point of view.

ArcelorMittal’s membership in IAM 3D HUB will allow it to develop new metal 3D printing materials, as well as leverage the hub’s end-to-end solutions platform and work with stakeholders. By incorporating this company, the hub is welcoming a new member in the value chain of 3D printing “as a material developer.” It joins technological developers like HP, Renishaw, and Wacker Chemie, strategic partner Fira de Barcelona, and post-processing specialist Abrast by Coniex.

SmarTech Publishing: New Research Note on Metal Powder Bed Fusion

Less than a year ago, 3DPrint.com’s owner, 3DR Holdings, acquired an interest in industry analysis firm SmarTech Markets Publishing, and we continue to have a great relationship. If you’re ever interested in reading the firm’s latest data reports or market studies, you can find them all under the Research tab on our home page. Speaking of research, SmarTech’s VP of Research Scott Dunham, who has prepared the company’s Additive Manufacturing with Metal Powders Report for the last five years, recently released a research note on metal powder bed fusion, titled “Who Will Win (and Who Will Lose) the Metal PBF Marathon?”

“Despite what headlines, technologists, and marketing executives would have you believe, the metal 3D printing “race” is a marathon, not a sprint. To continue with the metaphor, we’re probably in about mile 10 of the race today –certainly not at the beginning anymore, but also quite a long way from the end. We are now about twenty three years since the first commercial metal powder bed fusion (PBF) systems came into view,” Dunham wrote.

“With so many closely comparable suppliers of metal PBF equipment now vying for market share, this begs the question, who has what it takes to make it? Everyone in the race today is working toward similar visions of an “Industry 4.0” future that hinges on metalworking going fully digital and highly automated from end to end, from prototyping all the way up to scaled production, with varying levels of customization capabilities based on industry needs along the way.”

Dunham goes on to list some of the technology’s “standout traits,” and names the company’s predictions on how the metal PBF race will turn out: which companies will be the front runners (EOS, GE Additive, Trumpf).

To learn more, check out SmarTech’s recently published “Powder Bed Fusion Markets, A Metal Additive Manufacturing Market Analysis.”

Discuss these stories and other 3D printing topics at 3DPrintBoard.com or share your thoughts below. 

The post 3D Printing News Briefs: August 3, 2019 appeared first on 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing.

Interview with Ganit Goldstein on Craft, Technology, Fashion & 3D Printing

Ganit Goldstein

Ganit Goldstein is a Designer whose interest lies in the intersection between Craft and Technology. Ganit studied Jewelry and Fashion. She received the Excellence Award from Bezalel Academy of Arts and Design, Jerusalem, Israel. Her work is focusing on new methods of incorporating 3D Printing into the world of Textiles, Shoes and Fashion. In her Collection ‘Between The Layers’, she created garments and shoes, inspired by her study of ‘IKAT’ weaving in Tokyo, Japan. Her collection received great interest and immediate press recognition, and was presented at Exhibitions and Museums around the world including Milan Design week, New York Textile Month, Asian Art Musuem – San Francisco, Holon Design Museum, ‘TALENTE’ exhibition in Munich and more. Ganit Goldstein believes in an interdisciplinary approach to design- mixing Tradition with Futuristic techniques – 3D printing & 3D body scanning.

Give us some background on your experiences so far.

I studied at Bezalel Academy of Arts in Design and majored in the department of Fashion and Jewelry. Since my first year of study, I was fascinated by using 3D design software, especially because of the design-freedom it allowed me. During my studies, I have often incorporated tools from other disciplines into my work, whether it is CNC, laser cutting, 3D scanning and 3D printing. The use of different tools and mindsets helped me discover my own desig language.

During my third year of study, I was expected to participate in an exchange student program. My decision was to apply for the opposite direction of what I was used to. Meaning, the opposite of the cutting-edge technology field. I found my way to the Craft Department ’Textile Art’ program at Tokyo University of the Arts – GEIDAI. During this time, every single process of my designs was made using traditional handmade techniques. Meaning, I turned completely low-tech, changing my entire thinking structures and patterns. That was very significant for me in terms of expanding my horizons and changing my view on design. Talk about stepping out of your comfort zone! When I finished my studies in Tokyo, I went back to Jerusalem to finish my final project. That’s when I decided to combine the traditional methods I recently learned, with the latest technology I was working on before. This was translating both worlds of the past and future into one design language.

Since my graduation, I was lucky to participate as a finalist in four international competitions, presented my projects in New York Textile Month, Hong Kong Fashion Week, Asian Art Museum- San Francisco and ‘Talente’ exhibition in Munich. These competitions helped me a lot to reach my goals, discover possibilities, and meet great people that influence my work until this day.

Craft and Technology Outfit

When did you first get excited about fashion and design?

I was excited to mix the borders between art and fashion, back in high school, when my project consisted of dresses made from broken glass and metal wires. I was looking at garments as a platform to make art pieces, that aren’t necessarily meant to be worn, but rather a manifestation of aesthetics, culture, language, and design. 

One exhibition that is very powerful in my memory is a solo exhibition (2014) of Iris Van  Herpen at the Design Museum Holon. The exhibition was very special and it featured beautiful outfits, that crossed borders between art, fashion, and futuristic techniques. It was influential for me because it dealt, or perhaps answered the question of whether fashion can be presented at museums as art pieces.  

When you did your first 3D printing project with fashion?

As part of my second-year curriculum study, we were asked to reconstruct costumes from the 18th- 19th centuries. I was asked to build an entire costume, made up of 7 different layers, just as it was made back in the history of fashion. The dress I was assigned to reconstruct is held by The Metropolitan Museum of Art (Costume Institute collections) – from the year 1870. This decade was a “golden decade” for lace dresses.  In the next semester, we were asked to think about the outfit in a modern perspective, and I was focusing on the lace. I decided to design and create a 3D lace of our times, based on algorithms printed with hard material, combining flexible properties inside the printed part. This was the first time I used 3D printing as an integral working method in my designs, and that’s when I discovered the huge potential in using algorithms, software and parametric design in the process of my work.

During my studies, and especially due to this project, I began working closely with the Institute of Chemistry – Casali Center at the Hebrew University, for innovative research in 3D printing. The research group, led by Prof. S. Magdassi, focuses on materials science, nanotechnology and their applications in a variety of fields such as 3D and functional printing.

This collaboration gave me the opportunity to work with great researchers, and thus better understand the different approach for material research studies, working on innovations in the field of 3D printing.

How important is the differentiation of fully created 3D printed items vs hybridized fashion products from textiles and 3D printed material?

The harmony of putting together two different worlds makes the innovation approach, and bring forward a new way of thinking about design. I believe in taking the essence of the traditional techniques from our past and translate those methods to the new technology- a different point of view from the traditional technique inside the process of the newest technology.

I feel it is important to make the hybrid of textiles and 3D printing together because it has the power to bring 3D printing to a much more wearable level. I also understand that fully 3D printed fashion is still in a building stage, and the combination of traditional textile methods helps this method is growing quicker. Hybridized craft methods in 3D printing are important in my opinion because we should not lose sight of the traditional processes. Technology will always move forward, but craft methods can disappear easily. I believe it is important for the designers also to remember the traditional working processes, not to lose the history of crafts. Bridging the craft methods and technology to move forward with the latest technology.

Craft and Technology Shoe

What are some of your favorite projects that you have worked on in 3D printing?

Seeing the first 3D printed multi-color shoes that were made in collaboration with Stratasys was an extremely exciting moment. In these shoes, my aim was to create a fabric-like texture inside the printing process. I couldn’t hope for better results. Since my graduation presentation, the shoes were presented in exhibitions worldwide (the last exhibition was in Milan Design Week 2019). Most of the people I have met during the exhibitions were sure the shoes are made from fabric and not from 3D printing. The shoes are now part of the Holon Design Museum permanent collection, they were the first pair I made together with Stratasys. We made a few more designs, but nothing compares to the success and joy that was brought by my first pair.

One of the most exciting projects that has had a huge impact on my projects so far, was working in collaboration with Intel ‘RealSense’ studio in Jerusalem. We incorporated their technology into the design process by 3D scanning an entire body thus allowing to create customized fashion and accessories, designed for a specific person. We also launched together an AR App (made together with Yoav from RealSense Studio) that demonstrates the 3D printing process using a hologram featured on the reality).

Another very exciting collection will be soon launched together in collaboration with Prusa Research company for FDM processes of wearable shoes. I worked closely with their maker-lab, and we made huge progress, the shoes are 100% wearable with multi-color and flexible materials!

Stratasys and Goldstein Collaboration

What is currently being worked on for you within the 3D printing world?

I am a great believer in collaboration and partnership with great people and open-minded companies. I want to continuously break boundaries, that is my core value, and I understand that in order to do that, I must turn to other disciplines and utilize what they have to offer. The ability to combine both worlds of past and future technique has a big impact on both my past and current projects. This is my take on the future of the 3D printing world.

Harnessing the power of the new technology and utilizing traditional techniques helped me create my own design language. I think that the ability to be open minded in the design process enables me to achieve my goals. I am a great believer of trying new methods, and not putting limits. This works because the design process has ups and downs, and from some failures and material tryout, you can reach better-designed results.

How was it to partner with Stratasys so early on in your journey?

My 3D printing journey started in a small room in my parent’s house, which I filled with 2 desktop printers. That room became my very own printing lab, where I got to experience, try-out materials and utilize the good old “trial and error” method.

I was fortunate enough to gain that experience, because I believe that is what enabled me to work with a “tip of the spear” company such as Stratasys.

The collaboration with Stratasys established after I had many “flight hours”, examples and tryouts. We partnered up during my last year studies. As my vision was to integrate colors inside my printed projects, They allow me to carry out my vision and turn it into reality. I’ve been incredibly lucky, and honored, especially knowing it came at such an early stage of my career. And it also makes me very proud.

I worked closely with the R&D team, and therefore, we shared the same vision of pushing the boundaries of the technology through design research. During the making process, we made some very interesting tryouts with the ability to control any voxel (3D pixel). At the same time, our research was growing, I made it into the final stage of numerous worldwide competitions and exhibitions (‘Talente’ & Milan Design Week), so we were continuing our collaboration for specific events that lead to new developments and exciting processes in each of the projects.

Woven 3D Print Shoes

Do you wish to branch out of just 3D printing? 

I wish to further develop in the field of augmented/virtual reality.

3D printing is already well integrated into our lives and in many industries. From medicine to automobiles, furniture, military equipment, housing, fashion, etc.

I believe in the future of 3D printing and its applications. I also believe that 3D printing is directly linked to 3D scanning and ARVR applications and that this technology will completely alter the user experience in public sites and will be adding new features to the digital medium.

The adoption of the technology by museums to reach new levels of audience experience- multi sensational- rather than just viewing. I believe AR will soon be in every museum, using the newest technology for public use, and even controlling our experiences in different senses- not just by looking at an art piece.

I’m also very interested in the smart- textile field, adding new reactions for textile by using programming software. I find especially the 4D printing process very interesting topic to work on, creating 3D objects that change their shape over time.

What are some key skills needed to be a designer within the 3D printing world?

I believe that the main key is determination. Not to be afraid of failure. 3D printing can be very attractive on the one hand, but on the other hand, it is a relatively new technology, there are some limits and tons of failures in the making process. It takes time unti you figure out the path to the final project, it takes time and extra effort.

Being a Maker- For me, to be a designer in the 3D printing world means to be a ‘maker’, I believe in hard work from the beginning. You need to be experimental with many technology techniques. Building your own printer and so on are examples of how I describe a ‘maker’.

Professionalism and expertise- 3D designing and printing is just like programming. You must “study the language”. You must learn the 3D software skills, be an expert in your field. Luckily, in our times, this information is approachable by everybody via the internet. It is possible to study everything you set your mind to, every single feature is fully covered.

Independence and self-confidence – I believe to fully be in control of your designs, anyone that wishes to be a designer in the 3D printing world, should do the work on his own, and not rely on others people’s skills. The making process changes the way the final object will appear, and for me, this is the main freedom space, that you have the ability to bring your design from your imagination into reality and constantly improve it upon your request.

Who are organizations you want to partner or collaborate with in the future?

I want to continue my work with the partners that supported me and have been fantastic in our collaboration: Stratasys, Prusa Research and Swarovski.

I believe the future of my work also lays in collaborating with companies that have new technological developments and have design potential that can become a platform for combining my design visions.  I would love to work with researchers of innovation in material research such as Neri Oxman and designers working in the field such as Iris Van Herpen. I’d like to extend the collaboration for shoe design with companies that develop 3D printed shoes such as Adidas.

Designers are not fully on the 3D printing wave just yet, how does it feel to be an early adopter?

It’s extremely exciting to be a part of a relatively small group that consists of designers and makers, who are investigating into how design can be developed in a sustainable and innovative way, using 3D printing technology.

This era is the most stirring time for pushing the boundaries of this technology, and I’m looking forward to working on new projects that will inspire me to think about “re-inventing” our future.

I feel that there is so much space for designers to grow in this field, working together with researchers and scientists all while keeping an open mind for new opportunities.

I feel blessed and extremely lucky to have become an early adopter in this field. It is a magical time filled with opportunities to seize and enjoy and to continue being excited from any new features, ideas, and projects.

I think 3D printing has great potential in so many fields, and design is one of the most exciting uses for this technology, clearing the way for further development of Art and Design (and maybe the concept of fashion and design as art), presenting each artist’s point of view the production process, from imagination to reality.  

Where do you see the field of 3D printing and fashion in 5 years?

I see 3D body scan as a key process that will be an integral part of any fashion development department. I believe that 5 years from now, personalization will receive a different meaning and will bring a drastic change in the fashion industry, moving from mass production to one of a kind customizable piece.

In my opinion, another upcoming major change that will take fashion design forward is the ability to design your own clothing- the customer will be his own designer by, ‘pushing buttons’ (by simplifying the design and programming software) for producing his favorite design.

I’ve also found the development of flexible material as a very important process for 3D printed fashion, and the development of new material will be a major step for 3D printed textile to make 3D printing – wearable.

Where do you see yourself in 5 years?

With 3D printing and 3D scanning, we can utilize the new technology to develop tailored pieces and fit to measure clothing for individuals. I want to take this a step further and produce customized clothes, based on body scans, ready-to-wear fashion and I hope to have designers and partners in the future, bringing innovative approach into daily production methods of fashion.

In the next two years, I will be studying at the Royal College of Arts in London, in the master’s program for smart textile developments called ‘Soft Systems’.

I believe this upcoming period will greatly influence and affect my career, and I hope that 5 years from today I will be able to continue developing my design language, and open my own brand, start-up, lab and continue researching and developing the wearable technology field. I hope to continue being thrilled and excited from any new project, any new printing method and constantly breaking the boundaries of the latest technology 

Founder of Gravity Sketch recognized as one of UK’s most innovative women

Daniela Paredes Fuentes, founder of 3D modelling tool Gravity Sketch, has been awarded £50,000 from the UK government’s Technology Strategy Board Innovate UK as part of its Women in Innovation Awards 2019. Fuentes is one of nine women recognized in the awards, which grants funding and support to the UK’s most innovative female-led businesses with global potential. Gravity […]

Gantri Designers Continue Elevating Style with 3D Printed Lamps

While you may not think that a technology so often used by hobbyists to make small plastic toys could be responsible for the creation of elegant housewares, you would definitely be wrong. In 2017, London School of Economics graduate Ian Yang founded California-based housewares company Gantri, which is dedicated to selling beautiful 3D printed lamps made by designers from all around the world.

Yang told House Beautiful, “We believe that designs are more than objects—they represent the personal stories, inspirations and lives of the designer. We feature each designer because it provides context for how they arrived at their design and creates a human connection between the consumer and the designer—something that is sorely missing from the design world today.”

Konus

Each of the modern, stylish 3D printed lamps featured on Gantri are “a labor of love,” with their own unique backstories: the Lago lamp by Heitor Lobo Campos in Brazil was inspired by the texture of water, and the Konus lamp by Raphael Pangilinan was actually developed twenty years ago when the designer was a teenager in the Philippines.

“I didn’t have a lot of money, so I improvised using driftwood or pieces of metal. I first made Konus using bamboo, eventually moving on to hand-woven abacá fiber,” Pangilinan explained on the Gantri website. “I never manufactured it on a large scale because it would have taken forever.”

But thanks to Gantri’s 3D printing technology, the designer was able to take his modern lamp to the next level by producing it on a larger scale and selling it.

“I was especially fascinated by 3D printing, because even though it was mostly used by hobbyists at the time, I saw so much potential for it as a cost-effective, sustainable way to bring high-quality designs to life. So I started tinkering and researching for ways to make luxury 3D printed products, and that’s how the idea for Gantri was born,” Yang said.

The company’s technology is a little different than standard 3D printing. The company wanted a more efficient way to make better prints, so it got to work modifying existing 3D printing hardware to fit its needs.

Gantri also finishes its own lamps by hand-sanding each one, then protecting it from any potential scratches and UV damage by finishing it with a soft-touch matte paint, which is actually used most often on yachts; the matte also adds a little warmth to the lamp.

But neither of these two steps would be possible without the first – the company actually developed its own biodegradable 3D printing materials, which were designed specifically for use in its 3D printed lighting.

Yang said, “We worked with ColorFabb, a materials company in the Netherlands, to create two custom blends of corn-based PLA.

“We wanted to control the precise feel of our parts for our high-end customers. We’re comparing ourselves to traditional luxury goods after all!”

In addition, the company’s technology has managed to take the entire product development process and streamline it down from the typical 18-24 month timeline to just 14 weeks, which means that designers can bring their lamp designs to life and sell them much more quickly.

One of the coolest features Gantri offers is its new augmented reality view tool, which just launched in September and makes lamp shopping way easier.

“Visualize any of our lights in your space with augmented reality, right from your phone,” the Gantri website reads.

While browsing the Gantri website on Safari, any customer with an iPhone or iPad running iOS 12 can use the device’s camera to get a good visual of how a particular product would look in their home, without needing to download any additional apps.

Gantri is also planning on introducing some new lighting categories for its customers to browse, as well as unveiling an improved Create Hub, so more designers can make their lamps a reality this year.

Discuss this story and other 3D printing topics at 3DPrintBoard.com or share your thoughts in the Facebook comments below.

Survey Shows Consumers are Ready for More Virtual and Augmented Reality in Retail

[Image: Veer VR]

Augmented and virtual reality are making their way into the retail sphere, although they’re still somewhat of a novelty – we’re not yet all walking around stores with virtual reality headsets, trying clothes on our virtual avatars. Online shopping, however, is beginning to use more VR and AR features, and today 3D scanner manufacturer Artec 3D released the results of a survey that analyzed customers’ views of VR and AR technologies for retail applications. More than 1,000 US customers, who were familiar with virtual and augmented reality and had purchased an online good in the past year, were surveyed, and several trends were revealed.

One thing the survey discovered is that familiarity with AR and VR does not necessarily translate into practical usage of the technologies. All of the respondents understood the technology, but 66% had not used it. They did have a positive outlook on the future of AR and VR in retail, however. When asked when they thought the technologies would become common tools for shopping online, 26% of respondents believed it would happen within the next year, and 43% thought it would happen in the next five years. Meanwhile, 18% of respondents think AR and VR will be common tools for shopping within stores within the next year, and 32% believe this will happen in the next five years.

50% of respondents said that they would find an interactive 3D model of a product more helpful than a picture when shopping online. 38% said this would be most helpful when shopping online for furniture and decor; when asked about the reasons for not purchasing furniture and decor online, 48% of consumers said they wanted to see it in person, while 28% said they couldn’t determine the quality from a photo and 28% weren’t sure if the item would match or fit their space. The following retail categories were also mentioned by respondents as areas in which AR and VR would be helpful:

  • Clothing and shoes: 18%
  • Household appliances: 14%
  • Consumer electronics: 14%
  • Toys and baby products: 9%
  • Bags and accessories: 5%

Of the respondents that had already used virtual and/or augmented reality technologies, the highest application was for entertainment (10%), followed by shopping at 5%. Respondents within the age range of 35 to 44 represented the strongest segment (27%) of those who have used AR and VR for shopping applications. Those surveyed were also polled about their awareness of current AR and VR features within common retail apps, and the awareness level was not high:

  • Amazon: 37%
  • Wayfair: 16%
  • Ikea: 15%
  • Lowes: 14%
  • Gap: 10%
  • Sephora: 7%

Artec 3D sees a business opportunity in this survey data as consumers prepare to take advantage of more AR, VR and 3D technologies in retail in the future.

[Image: HackerNoon]

“Although utilization of 3D technologies in the retail space is in its infancy, consumers are expecting these capabilities to be integrated within a short timeframe,” said Artyom Yukhin, President and CEO of Artec 3D. “Choosing the right 3D scanning technology is going to be critical for retailers, as they look to build out their library of 3D models to populate AR and VR environments. The solutions they choose will need to capture objects that range in size, from those that can fit in your hand to large pieces of furniture, with high accuracy and resolution and in full color. Our handheld 3D scanners fit these needs and are intuitive, minimizing the training needed to create a professional 3D model.”

Discuss this and other 3D printing topics at 3DPrintBoard.com or share your thoughts below.

 

Ford Opens New Advanced Manufacturing Center and Showcases 3D Printed Production Parts

Automotive manufacturer Ford has been incorporating 3D printing into its manufacturing procedures for years. Recently the company won three Automotive Innovation Awards for a 3D printed injection mold lifter action, a window alignment feature and an assembly lift assist. While those particular parts were not production parts, Ford is now attracting attention for another 3D printed part, this one to be used in the actual production of a vehicle – namely, the 2019 Ford Shelby Mustang GT 500.

Two 3D printed brackets will hold a brake line on the new Mustang – a brake line bracket breakthrough, you might call the development, as it demonstrates that 3D printed parts are viable as components in actual vehicles. The brackets and their manufacturing method will be showcased at the North American International Auto Show, which is taking place in Detroit in January.

Ford also recently opened a new $45 million Advanced Manufacturing Center in Redford, Michigan.

“More than 100 years ago, Ford created the moving assembly line, forever changing how vehicles would be mass-produced,” said Joe Hinrichs, Ford’s President of Global Operations. “Today, we are reinventing tomorrow’s assembly line – tapping technologies once only dreamed of on the big screen – to increase our manufacturing efficiency and quality.”

About 100 experts work at the facility, which Ford describes as a “development hub” for advanced technologies such as 3D printing, augmented and virtual reality, robotics, digital manufacturing and more. The Advanced Manufacturing Center has 23 3D printers and is working with 10 3D manufacturing companies, allowing Ford to develop applications with different materials including sand, nylon and carbon. One application currently under development has the potential to save the company more than $2 million.

In addition to the Shelby Mustang GT500, the F-150 Raptor, built for China, also has a 3D printed interior part. Worldwide, Ford has 90 3D printers being used to produce parts and tools. 3D printers aren’t new to Ford – the company bought the third 3D printer ever made in 1988 – but its use of the technology has been steadily growing.

At the Advanced Manufacturing Center, Ford is also using augmented and virtual reality to help it simulate and design assembly lines to build millions of vehicles. Ford workers use specialized gaming equipment to configure a virtual production line, which allows them to identify potentially hazardous maneuvers and fine-tune workflows before an actual assembly line is constructed. Ford is also developing specialized augmented and virtual reality experiences to allow manufacturing teams to work together around the world.

Then there are the robots – or cobots, aka collaborative robots. More than 100 of them are currently working in Ford plants around the world. These robots are small and can safely work collaboratively with people, without protective cages. Using them in the Advanced Manufacturing Center helps Ford to identify and address potential production issues before the cobots are installed in plants.

“While we are increasing our use of collaborative robots, we strongly believe there is a need for both people and robots,” said Hinrichs. “People are better at doing certain jobs, while robots are able to perform certain tasks, including those that are ergonomically taxing for people.”

Automotive manufacturing is looking very different than it did 50 years ago, or even a few years ago. Manufacturing jobs aren’t necessarily disappearing, though – they’re just changing, and Ford is an example of how humans can work alongside technology to create better products.

Discuss this and other 3D printing topics at 3DPrintBoard.com or share your thoughts below.

[Images: Ford]

 

Ford opens Advanced Manufacturing Center and 3D prints Ford Shelby Mustang GT500 parts

Ford, the American automaker, has opened an Advanced Manufacturing Center in Redford, Detroit. At this Center, Ford is also 3D printing parts for the upcoming Ford Shelby Mustang GT500 sports car to save costs. The recently opened Advanced Manufacturing Center has integrated 3D printing, collaborative robots (cobots), digital manufacturing and augmented reality to push the automotive […]

3D Printer with Augmented Reality #3DPrinting #AR

From Team Tactigon: Massimiliano, Michele Valentini on Hackster.io:

Hello! This is our latest project: an augmented reality application that connects to an OctoPrint instance and allows you to control your 3D printer – hands free!!!

Think about every time you had to level your heatbed, maybe with auto-level plugin, and switch from thumbscrews to the mouse, forth and back until the bed is OK.

Not to mention the need of the PC, or the browser on your mobile device, not always friendly on these devices.

Read more and see more on YouTube

More Realistic Models and Prototypes Built with Interactive Technologies such as 3D Printing and Virtual Reality

For visualization of prototypes and infrastructures, models are one of the key factors. A high quality model makes it possible to truly capture a virtual design, along with reducing the scale of the original to make it able to fit on a table, or even in the palm of your hand. Scale models can help designers gain a deeper understanding of all the elements that make up a structure or object, as well as how it works and if there are any flaws in its design.

But, as modern technologies like touchscreens, 3D printing, and video mapping continue to grow, models can now include newer, bolder elements that digitally transform them, making them easier to understand and visualize.

According to a translated quote in an article by TRSD, “It is no longer necessary to manually make all the elements that make up a model since with 3D printing and thanks to the digital models that are more common every day in any work (3D software, BIM models, etc.) we can reproduce in a simple way any element without resorting to complex manufacturing modes.”

For a long time now, traditional models have been meticulously created by hand, which means the model makers are truly closer to artists than simply manufacturers. But model making has continued to evolve over the years, thanks to these newer technologies, into what’s known as interactive models that users are able to…well, interact with more.

Interactive models, which simulate movement through the use of video projection or animations under transparent surfaces, have many advantages.

“They can be programmed with the desired animations or to reproduce real time processes,” I A Manufacturing wrote. “Use your AR/VR device to add movement to your model and a real-time simulation of the environment or the actions that you prefer. Display all the data that you desire in your models to increase your value.”

Models that incorporate these modern technologies are truly the future, and allow designers to expand the possibilities of model making. By adding augmented reality, which Foundry says is an overlay of content on the real world that’s not actually anchored to it, and virtual reality to models, companies like TRSD can give their clients a better understanding of what exactly their real projects will look like once completed. 3D printing gives incredible detail, and adding AR and VR make it possible to change or move objects around with simply the click of a button.

TRSD wrote, “Imagine for a moment that we can place our model on a touch screen that recognizes the elements that we are placing on it and that, depending on the type of object, the screen adapts the displayed image by changing everything around it, for example green areas, roads, services, etc.”

Many product designers, construction and real estate companies, and architecture and engineering studios are already using interactive models to give their customers more bang for their buck. Another real world example of interactive models is IKEA, which provides an accessible app that allows customers to see how their new furniture will fit in their homes and offices.

Incorporating additional interactive technologies, such as touchscreens and video mapping, brings us even closer to a new class of interactive models that can be personally adapted to each individual user, which will allow for better communication between manufacturers and clients.

By incorporating technologies like AR, 3D printing, and VR, companies can create models and prototypes that are more interactive and realistic than ever before, while also lowering costs by using digital files and less material, which also helps in reducing waste.

What do you think of this story? Discuss interactive models and other 3D printing topics at 3DPrintBoard.com, or share your thoughts in the Facebook comments below.

[Images: TRSD]

3D Printing News Briefs: August 10, 2018

We’ve got some business news to start things off with in today’s 3D Printing News Briefs, followed by a little research and a really cool 3D printed costume. The Department of Defense has awarded a contract to Contour Crafting, and Sutrue is celebrating its tenth anniversary. Facebook has made the decision to ban blueprints for 3D printed guns, and a Siggraph paper takes an in-depth look into near-eye displays. Finally, several companies helped the non-profit organization Magic Wheelchair make a really cool 3D printed wheelchair costume for a big Star Wars fan.

Contour Crafting Receives Department of Defense Contract

One of the first methods of large-scale 3D printing, Contour Crafting, uses large but lightweight robotic 3D printers, which can quickly put down layers of building material to rapidly create entire buildings onsite in just days. The California-based corporation itself is on a mission to commercialize disruptive construction technologies, and we recently learned that the US Department of Defense (DoD) has awarded Contour Crafting a $3 million research and development contract to build a concrete 3D printer for the purposes of building construction for disaster relief.

According to the company’s website , “Effective 25 JUL 2018, the Department of Defense has awarded Contour Crafting Corporation with a Rapid Innovation Fund contract in the domain of large and construction scale 3D printing. The outcome of this funded R&D program is expected to be a technology which, among other applications, will effectively respond to disaster relief situations with expedient, safe and sustainable structures and buildings.”

This information confirms that the DoD is not putting all of its eggs into one basket, so to speak, and is seeking outside help for its construction 3D printing goals.

Sutrue Celebrates Ten Years

Medical device startup Sutrue first started working on a 3D printed suture stitching device to help prevent needle stick injuries back in 2014, and became the first company to successfully 3D print a suture device. But Sutrue’s story actually began back in August of 2008, when its founder Alex Berry was stuck at home with a broken ankle and watched a documentary that provided some insight into robotic suturing. In an effort to keep busy during his recovery, Berry, who had some basic CAD knowledge, got to work.

After moving to the UK, Berry officially started Sutrue in 2012, meeting some influential people along the way who helped him get closer to achieving his goal of creating a 3D printed suture device. The startup completed a £30,000 crowdfunding campaign in 2014, submitted another patent, developed a few mutually beneficial relationships with other companies, and secured further funding for continued device development. Now, Sutrue is celebrating the 10th anniversary of Berry’s initial idea.

The startup wrote in a post, “It’s been ten years of ups and downs, filled with much uncertainty particularly in the first five years in which Berry didn’t even know for sure that the device would work. He has maintained the progression of the device through having a healthy dose of insanity, extreme resourcefulness, and an inquiring and problem-solving mind. He’s gone against many societal norms to have created two working prototypes of his automated suturing device – the robotic and the handheld, but as the route to market becomes closer and closer, he’s glad to have fought against the odds to see the project through to completion.”

Facebook Bans 3D Printed Gun Blueprints

Gun with 3D printed parts. [Image: CNET]

There’s been an increased amount of conversation on the topic of 3D printed guns recently, after news broke of a settlement between the US State Department and Texas open source 3D printed gun designer Defense Distributed, run by Cody Wilson. The settlement states that Wilson and his non-profit organization can publish files, plans, and 3D drawings of guns in any form, and are also exempted from export restrictions; additionally, the government will be paying nearly $40,000 of Wilson’s legal fees. This means that people who weren’t legally able to purchase firearms before, such as felons and domestic abusers, can 3D print their own guns without serial numbers. As you can imagine, many are not happy with this decision. This week, Facebook, the world’s largest social network, said that it will ban any websites that host and share blueprints of 3D printed guns, though the designs have already been available online for years.

According to BuzzFeed News, a Facebook spokesperson said, “Sharing instructions on how to print firearms using 3D printers is not allowed under our Community Standards. In line with our policies, we are removing this content from Facebook.”

MSN reports that Facebook did not “immediately respond to a request for comment regarding the Ghost Gunner” 3D printed gun.

Siggraph Paper on Optical Design for Augmented Reality Near Eye Displays

This year’s annual conference on computer graphics, SIGGRAPH 2018, starts this Sunday, August 12th, in Vancouver. One of the papers published for the conference, titled “Steerable application-adaptive near eye displays,” discusses see-through near eye displays (NED), which are currently being used in the Hololens, among other things. According to the Stanford Computational Imaging Lab, most NEDs work by using a stereoscopic image pair to optically drive the visual system’s vergence state to “arbitrary distances,” but drives the focus (accommodation) state towards a fixed distance.

The technology is a bit of a long shot, due to people getting motion sickness or their eyes getting tired, but if we can get it to work, I bet every movie theatre in the world will employ it.

The abstract of the paper reads, “The design challenges of see-through near-eye displays can be mitigated by specializing an augmented reality device for a particular application. We present a novel optical design for augmented reality near-eye displays exploiting 3D stereolithography printing techniques to achieve similar characteristics to progressive prescription binoculars. We propose to manufacture inter-changeable optical components using 3D printing, leading to arbitrary shaped static projection screen surfaces that are adaptive to the targeted applications. We identify a computational optical design methodology to generate various optical components accordingly, leading to small compute and power demands. To this end, we introduce our augmented reality prototype with a moderate form-factor, large field of view. We have also presented that our prototype is promising high resolutions for a foveation technique using a moving lens in front of a projection system. We believe our display technique provides a gate-way to application-adaptive, easily replicable, customizable, and cost-effective near-eye display designs.”

Co-authors of the paper are NVIDIA Corporation‘s Kishore Rathinavel, Praneeth Chakravarthula, Kaan Akşit, Josef Spjut, Ben Boudaoud, Turner Whitted, David Luebke, and Henry Fuchs from UNC Chapel Hill.

3D Printed Star Wars Wheelchair Costume

Here’s something fun and heartwarming to kick off your weekend – non-profit organization Magic Wheelchair, which makes free, bespoke wheelchair costumes for kids, created a 3D printed Poe Dameron X-Wing Fighter wheelchair costume for a 13-year-old, wheelchair-bound Star Wars fan named Vedant Singhania to wear at last month’s Comic-Con International. Project partners included Pixologic, which used its ZBrush digital sculpting software to provide the design and modeling work, and Dangling Carrot Creative, which used the high print speeds of the Massivit 1800 3D printer to make 50 separate costume pieces in a little over two weeks. Massivit also donated 3D printing materials, and Monster City Studios assembled the large wheelchair costume.

“We connected with Magic Wheelchair because we knew our technology and modelling expertise could assist them with the fantastic work they are doing for children in wheelchairs,” said Pixologic’s 3D Product Development Manager Paul Gaboury. “After we designed the costume, Dangling Carrot Creative was the final piece to the puzzle. The company allowed us to 3D print life-size to help remove the need for molds or casting which saves substantial time and money.”

Discuss these stories, and other 3D printing topics, at 3DPrintBoard.com or share your thoughts in the Facebook comments below.