Julia Körner’s 3D-Printed Setae Jacket Inspired by Butterfly Wings

The delicate wings of a butterfly have inspired a great deal of 3D-printed innovations, such as stronger structures for electronics and ultra lightweight geometries for better load bending, unique artwork, and even fashion. Pioneering 3D-printed fashion designer, architect, adjunct professor at UCLA, and, most recently, 3D-printed costume designer, Julia Körner has long used the technology in her work. Now, she has turned to 3D printing once again for the design of her eye-catching Setae Jacket, which was, as you may have guessed, inspired by butterfly wings.

“Julia Koerner is an award-winning Austrian designer working at the convergence of architecture, product and fashion design. She is internationally recognised for design innovation in 3D-Printing, Julia’s work stands out at the top of these disciplines,” her website states. “The constantly intriguing aspect of Julia’s work is its embodiment of a beautiful organic aesthetic.”

She was one of 15 designers chosen by non-profit organization Austrianfashion.net to show her work—the 3D printed Setae jacket—at its recent Virtual Design Festival (VDF). The organization is a platform that is focused on promoting contemporary Austrian fashion designers and partnered with VDF to exhibit innovative fashion designs and accessories by designers who were either born, or are currently based, in Austria, and also produce their work locally and sustainably.

Austrianfashion.net said, “[Körner’s] work on the future of 3D, as well as on its current applications, can be seen as revolutionary practice. Strongly believing that the future of fashion is 3D, Körner is making sure she is at the forefront of the revolution.”

Her beautiful, 3D-printed Setae Jacket is part of the 3D printed Chro-Morpho fashion design collection by Stratasys, which we’ve discussed here before, and was also inspired by colorful butterfly wings. The collection is meant to show how technology and textiles can work together, and even create commercially viable pieces of clothing. The jacket was 3D printed out of flexible Vero material on one of the company’s multimaterial printers, either the J750 or the J850, and every bristle resembles setae, which is a stiff structure akin to a hair or a bristle.

“The research explores digital setae pattern design and multi-color 3D printing on fabric, inspired by microscopic butterfly wing patterns. Butterfly wings are made up of membranes which are covered by thousands of colorful scales and hairs, plate-like setae,” Körner’s website states.

She used photographs of Madagascan Sunset Butterfly wings, and the setae on the wings were actually digitized into an algorithm, “which translates the color pixels into 3D bristle patterns which correspond to the form of the garment design.”

“The digital designs are 3D printed in an innovative way, without any support material and directly on fabric,” the site continues. “The relation between the colourful rigid setae and the flexible fabric create enigmatic visual effects when the garment is in motion.”

To form the jacket, the bristles were 3D printed on denim. When the garment is worn, the setae move along with the person, which is a really interesting effect.

“Due to the movement and delicate color transformation, it expresses a true organic animal flow that comes to life,” Stratasys states.

Do I spy a zipper?

It is definitely a unique piece, and while lack of comfort and wearability is always one of my biggest critiques when it comes to 3D-printed fashion, the Setae Jacket absolutely looks wearable to me.

What do you think? Discuss this story and other 3D printing topics at 3DPrintBoard.com or share your thoughts in the comments below.

(Source: Dezeen / Image Credits: Ger Ger 2019)

The post Julia Körner’s 3D-Printed Setae Jacket Inspired by Butterfly Wings appeared first on 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing.

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Interview with Ross Stevens on how he uses 3D printing to go beyond the surface of things

Ross Stevens at work at New Zealand’s Victoria University

With indisputable expertise in digital filmmaking, New Zealand is leading the way into some of the most evolved new techniques in 3D printing. One place, in particular, is pushing the boundaries of innovation, Victoria University of Wellington’s School of Design has a brilliant program led by industrial designer and architectural enthusiast Ross Stevens, one of the minds behind some of the cutting edge research using the latest 3D printers. If anyone knows where 3D printing is going, it’s definitely Stevens, who’s leaving quite a hard-to-follow trail researching voxel-based multi-material 3D and 4D printing, verbal computer interfaces for 3D and 4D modeling and bioengineering.

“One of the advantages of Victoria University is that it’s based in a very digital city with a big movie industry, so that gives us a cool culture of really high-end digital people that makes our work, what I like to call, High-Media Printing possible. When you think of a 3D print, you just define the exterior volume of it or the shape, but we are making subsurface prints, researching the voxel capacities with Stratasys, so our files are much more media dense, creating objects that have millions, if not billions, of individually defined droplets,” Stevens told 3DPrint.com during an interview.

Ross Stevens at Victoria University of Wellington’s School of Design

At Victoria, the experienced senior lecturer of future studies and 3D printing has been working with Stratasys printers since 2004, and now, the J750 gives him colour, flexibility, and transparency in 14 micron droplets. Very few people are actually using this technology, so Stevens is really thrilled to understand what its commercial applications could be. He explained that “the key is to have the capability to be transparent and go subsurface”, which is something this machine can definitely do. Still, Stevens claims that not many people actually realize the potential it has, so there aren’t a lot of case studies yet.

“We see it as one of the ways printing will go structurally, because the polyjet is built on a different support system and can print almost any shape. Unlike the FDM printers where you need to worry about gravity, here it doesn’t even exist. Stratasys has made the most incredible machine in the world and very few people have really scratched the surface of its potential. At Victoria, we were adamant that if we were lucky enough to get it, we would use it to it`s full potential, and with 60 first-year students already starting to work on their additive manufacturing projects, we challenge them to start thinking in voxel capabilities,” continued Stevens.

Students at Victoria University working on their 3D printing projects

Working along with a commercial partner, Weta Workshop, the university program is trying to lead the way for 3D printing. With over 100 projects and special effects for movies like Avatar, Blade Runner 2049, Thor Ragnarok, Mad Max: Fury Road and Ghost in the Shell, the groundbreaking film and exhibition company is aggressively looking into some of the edgiest technologies out there. That’s were Stevens and his Design Program come in, trying to push the company and making sure they are ahead of the game. Filmmaking has seriously turned to the CGI digital effects industry, making anything a director dreams about come to life on the screen. Yet, it seems that actors are trying to react to a creature that’s not really there and end up interacting with a big green screen. Through a lot of research, Stevens is combining digital objects with the physical world: “with the J750 we can literally take everything that’s on the computer, right down to the pixel level and colours, and reproduce it into a physical object, breaking the boundaries between the computer world and the physical world, which is something we haven’t seen yet”.

One of the star students that came out of Victoria University’s Design Program is Nicole Hone. About to start working at Weta Workshop, the 3D printing prodigy developed Hydrophytes while still at university, a project that shows the adaptive qualities of 4D printing -the creation of 3D printed objects that can move or change their shape or appearance through responding to external stimuli, such as temperature change or water absorption. Hone’s Hydrophytes can interact with their surroundings in the physical space, which makes them ideal for special effects developments that can push movie-making into an entirely new era, disrupting many of the CGI techniques currently available.

“Part of the problem with 3D printing is that you can print a beautiful Yoda statue which decorates your shelvess and looks great, but then, what do you do with it? After a while you start thinking about leaving it at the recycle box. At Victoria we are trying to look into 4D prints that have some kind of movement capabilities, so that there is an analog reaction to a 100% digital object. A lot of our work is about bringing the object that you created and printed to life, giving it character and an emotional quality that needs to be reactive, because part of the beauty is in the complexity of how it interacts with the surroundings.” 

Dynamic tendrils and multi-colored sea creature 3D printed on a Connex a few years ago

There’s a theological angle to Stevens work, what he likes to call the “mischievous” part of his research, challenging the boundaries of man-made objects (which are usually different for nature) by creating things that would normally be considered God-made, or nature-like. He explains that “this technology gets us closer to biology by helping us change the fundamental building blocks of life and moving towards a fully digitalised biology.” Growing up in bi-cultural New Zealand has shaped his views and given him insights into the importance of natural cycles for a 4-dimensional design process, and “because this technology is so new, none of the rules are written yet.” 

Working in projects that can bring the computer world right into the physical realm is one of the objectives at Victoria, and Stevens is focusing strongly on the subsurface capabilities, which he considers is a remarkable tool to explore the growing power of computers, that have billions of bits of data, so that you can actually print them. “If we end up with really smart computers and amazing things happening within them, but we can’t pull that out into the physical world, we’ve wasted a potential, while if we have equally sophisticated printers then we’ll be doing some amazing work.”

Stevens has been an industrial designer for 30 years, working with many of the world’s leading product designers, including Philippe Starck, and high-end audio brands like Bowers & Wilkins, Perreaux and Plinius. In 2009 he co-founded PureAudio, where they reuse materials harvested from the production process to create simple, innovative, and refined designs for the enjoyment of music. As the Programme Director of Industrial Design at Victoria, Stevens encourages students to boldly go where no one has gone before with courses like Design Led Futures and Future Under Negotiation, as well as with the Multi-property Additive-manufacturing Design Experiments (MADE). During the past decade he has developed relationships with industry and international research companies to enhance some of the most incredible technology as well as getting early access to the latest machines and software.

It sure is one fascinating world for Stevens. Especially now that he will be venturing into some of the more complex additive manufacturing research projects, like bioengineering, which also bring along quite a few ethical issues. He considers New Zealand to be a great place where all the philosophical, theological and even political questions related to 3D printing can be answered. “This a country a long way away from everything, full of pioneers who like going places no one has ever gone before; so pioneering technology really suits us, since we have a particular freedom to work with this big themes,” he suggested. If the country’s 3D printing community can solve some of the challenges behind this technology, the field could move even quicker than we thought, bringing the digital world much closer to our physical realm.

Ross Stevens with some of his first polyjet creatures

LAIKA’s Brian McLean Talks About 3D Printed Faces for Studio’s New Stop Motion Animation Film

While attending SOLIDWORKS World 2019 in Dallas recently, I learned during my interview with Stratasys that the company’s multi-material J750 3D printer, which offers over 500,000 different color combinations, was the only 3D printer used during production of Missing Link, the latest stop motion animation film from Oregon-based LAIKA. The movie is about Sir Lionel Frost (Hugh Jackman), an investigator of myths and monsters, and the legendary Sasquatch (Zach Galifianakis), better known as Mr. Link, or Susan. Together with Sir Lionel’s old friend Adelina Fortnight (Zoe Saldana), they set out across the globe on a mission to find the long-lost valley of Shangri-la, said to be home to the Yetis…who just might be Mr. Link’s long-lost cousins.

The film takes place all around the world, including London, a ship on the ocean, a logging town in Santa Ana, snowy mountains, and a forest in the Pacific Northwest…which is where I was last week. I was lucky enough to join a group of other journalists on a behind-the-scenes tour of the studio ahead of the film’s release on April 12th. Take a look at the trailer below:

It took LAIKA roughly five years to make Missing Link, which director and writer Chris Butler called its “most ambitious film to date.” It was also the first to feature bespoke facial animation, as the Stratasys J750 was used to create the film’s over 106,000 3D printed faces. Thanks to the “amazing level of nuance” of the characters’ facial expressions, it’s much easier to become emotionally invested in these silicone puppets for a full-length feature film. LAIKA uses Maya to design the 3D printable faces for its stop motion puppets, which easily snap on and off with coded magnets…an ingenious solution for switching the many facial expressions that make up a character.

While on the tour, we had the chance to see plenty of movie magic, and speak to the people responsible for making it happen, including the studio’s head of production, costume designer, creative lead, practical effects director, supervising production designer, and VFX supervisor. The only thing that could have made the day better, at least in my book, was if Hugh Jackman himself had strolled in during the tour…which sadly did not happen.

However, we did get the chance to hear from Brian McLean, LAIKA’s Director of Rapid Prototyping, about the studio’s use of 3D printing to make the faces for its stop motion animation characters. LAIKA is no stranger to Stratasys technology, having worked with its J750 3D printer since 2015, but its 3D printing journey began long before then.

The studio’s first 3D printer, which was used to make the faces for its 2009 film Coraline, was the compact Objet Eden260 from Stratasys, which uses Polyjet technology and has been used to create other stop motion animation projects in the past. This 3D printer jets down liquid resin and liquid support in very fine layers, which are then cured by UV lights.


“The reason why we chose this technology was because it was known for its precision and known for its accuracy, especially those fine feature details,” McLean explained.

Because the Objet Eden260 was a single material system, the faces for Coraline were all 3D printed in white resin and then hand-painted. While McLean said the 3D printer was “amazing,” he noted that it did rather limit the level of sophistication that could be used when painting the characters.

The next logical step was color, which is why LAIKA used 3D Systems’ ZPrinter 650 (now known as the ProJet 660Pro) for its films ParaNorman and The BoxTrolls, as it was the only color 3D printer on the market at the time, though McLean said it “was a bear” to work. The ZPrinter 650 features colored glue in cyan, yellow, and magenta, which is sprayed through an inkjet head onto fine layers of white powder.

Unfortunately, this 3D printer only provided a 60% yield on LAIKA’s 3D printed faces, because the dry powder is exposed to the ambient temperature and humidity in the studio. In McLean’s words, Portland is “rainy as hell,” which means that the powder is absorbing lots of humidity. So any puppet face that’s 3D printed will come out looking different in the winter than it does in the summer, which doesn’t do a lot for consistency. That’s why LAIKA was excited to enter the world of resin color 3D printing.

“We had resin in just black and white, then we had color, but the color was powder. The goal had always been, and the exciting thing was, as soon as we can get colored resin, then we have the best of both worlds – we have the precision and the accuracy and the repeatability, but we can add color,” McLean explained.

LAIKA used the Stratasys Connex3, which wasn’t in the room during the tour, to help create three characters for its 2016 film Kubo and The Two Strings. Unfortunately, it only offered a total of three mixable color options. But then Stratasys came out with the J750, which “gave you the ability to print six colors at once.” LAIKA was actually a beta user for the J750, before immediately purchasing “the first five off the assembly line” once the multi-material system was officially released.

“So long story short, we saw this technology, we thought it was where the industry was going, and we got a few of the printers in,” McLean said.

“The hardware that Stratasys had created was really cool, but the software was really limiting, and we ended up partnering with an independent software developer that allowed us to do this really advanced color placement with resin placement.”

McLean explained that after a conference presentation on The BoxTrolls, a LAIKA employee ended up sitting next to a representative from the far-reaching Fraunhofer research organization, who mentioned the organization’s Cuttlefish advanced slicer software. Fraunhofer’s software, which McLean said “saw through” voxel and resin development, intrigued the studio.

“We take for granted a lot of color technology because of the decades that have gone into color calibration in 2D printing,” McLean said. “We’re very used to being able to see a picture on our computer screen and print it out on our inkjet printer and the colors come out pretty accurate.”

Stratasys was willing to let LAIKA use Cuttlefish with the Connex3 and J750, but when it released the GrabCAD Voxel Print software solution in 2017, its software capabilities were expanded to allow for, among other things, better control of voxel-level colors.

“So we were able to leverage the research that Fraunhofer had done, combine it with the hardware that Stratasys had created, and during the production of ‘Missing Link,’ we were able to produce 3D color printed faces that literally no one else in the world had the sophistication to do.”

The J750 also works fast, as McLean explained that a whole row of unique character faces, with different expressions, can be 3D printed in about an hour and 35 minutes.

“Complexity doesn’t add time to the printing process,” he explained. “The only thing that adds time to the printing process is how tall an object is.”


McLean also showed us the “nightmare fuel” of what was underneath the 3D printed puppet faces, calling the whole set-up “really fancy Mr. Potato Heads.” The faces are more like 3D printed masks with eye holes, while the eyes underneath can be subtly moved with an X-acto knife.

“We will spend anywhere between six months to sometimes even as long as a year designing the character’s head,” McLean said. “And when I say designing the character’s head, I’m not talking about what he looks like, I’m talking about what the audience never sees – the internal components. And the reason we spend so much time is we want to give the animators ultimate control when they’re out on set.

“People have heard that cliche saying – the eyes are the windows to the soul. There’s a tremendous amount of performance and life that the animators are pumping through these characters through the eyes. So we want to make sure that this little mechanism that we’ve created and engineered is going to give them the ultimate control that they need.

“Certain animators will want different tension…some animators want the eyeball to be loose, other animators want the eyeball to be tight. Or they’ll want the lid to be loose, and other ones want it tight. So this [mechanism] you can independently tension the eyelid or the eyeball. Now the thing that’s really crazy about certain eyelids is that this is just a vacu-formed thin sheet of plastic. But when you watch it animate, you can’t tell that that’s just a thin piece of plastic.”

LAIKA needed to find an innovative way to animate both the face and the connecting fur of the character Mr. Link, whom McLean hilariously referred to as “an avocado with a face.” It took the studio over a year to come up with a driver system, which is 3D printed out of strong ABS and has embedded magnets inside, which push and pull the fur of Mr. Link’s head into shapes that match the rest of the face.



By using 3D printing to make the faces, the studio is taking the “normal steps of animation and flipping it on their heads.”

“Normally in animation…the animators will go through, they’ll draw it out, they’ll block out the scene, they’ll get the body movements all defined and the timing just right and the acting, and then the last thing that they do is they add the facial animation on top,” McLean explained. “We’re doing facial animation months before an animator’s even on set with their puppet. Because of our process of needing to animate faces, send them to the printer, print out hundreds and hundreds of faces for a shot, process them, test them, and deliver them, we need months to do that. So when an animator is out on set, they are doing a live action performance with the body, they’re capturing it in real time frame by frame, but the facial animation is already pre-determined and already locked down.”

When asked, McLean said they have thought about 3D printing the puppets themselves, especially as the technology is being slowly adopted throughout the various departments in LAIKA. So we’ll see what comes next for the innovative studio.

Missing Link comes out on April 12th, and I for one can’t wait to buy my ticket…I haven’t even seen it yet and I’m already emotionally invested in these amazing puppets.

Discuss this story and other 3D printing topics at 3DPrintBoard.com or share your thoughts in the Facebook comments below.

[Images: Sarah Saunders for 3DPrint.com]

3DPrint.com’s Visit to LAIKA Studios: Stratasys J750 3D Printer Put to Work for New Stop Motion Animation Film

Stratasys at SOLIDWORKS World 2019

Not too long ago, I made the trip down to Dallas, Texas to attend SOLIDWORKS World 2019. I had the opportunity to speak with several 3D printing companies while I was there, including Stratasys. Prominently displayed in the booth was the company’s multi-color, multi-material J750 3D printer, which was first introduced two years ago. It offers more than 500,000 different color combinations, so parts and components can be produced in multiple colors and textures for a wide variety of different applications. The printer can also make gradient parts with different flexibility and hardness across the part.

“The J750 is the most realistic printer on the market,” Gina Scala, the Director of Education at Stratasys, told me during the event.  “Realism, as you think about that, means something different to a car manufacturer than it does to a surgeon planning their approach, right?

“We have created a tool that allows for that hyper realism to be in the hands of the designers, and allows them to push the limits, to have their prototypes look as close to the real thing as possible.”

Stratasys J750 at SOLIDWORKS World 2019

Then she brought up Oregon-based film studio LAIKA, which has used 3D printing in the creation of characters for several of its stunning stop motion animation movies, such as The Box Trolls, Coraline, ParaNorman, and Kubo and the Two Strings, which was the first film ever nominated at the Academy Awards in both the Animated Feature and Visual Effects categories.

Scala said, “‘Missing Link’ is coming out on April 12th – it’s their new feature length film, and it’s all leveraging the J750 technology.”

Craig Librett, the Senior Public Relations & Public Affairs Manager at Stratasys, chimed in here:

“This is the first time that LAIKA has used entirely the J750 for the entire film. They used to use a combination of different printers and different technologies, but they’re calling the J750 the ‘nirvana’ of what they want in 3D printing.

“It’s a real demonstration of the J750. It’s really a unique case, you know, and it just shows what in other industries can be done with the J750.”

Posing with Mr. Link at SOLIDWORKS World 2019

LAIKA is no stranger to Stratasys technology, having worked with its J750 3D printer since 2015.

“They’re able to control what they want material-wise at the voxel level, at the resolution and the quality that they’re looking for, they’re able to control and input that data into the printer and get out that exact match, that realistic character,” Scala explained.

She explained how LAIKA makes faces for their stop motion characters that can snap on and off, which is an easy solution for switching up the many different facial expressions that make a character, but difficult when it comes to matching colors and small details. The studio also needs to worry about proper lighting, in terms of how bright movie lights will reflect off of a character like the orange Mr. Link of its new movie.

“These are the things that they’re thinking of, right?” Scala said. “It’s not just, hey, here’s a really cool printer, and we have some really cool ideas, let’s print – they’re thinking through all of that, how light hits and is absorbed, and so on. So they’re really excited about this movie, and we’re really excited about this movie.”

Missing Link stars Zoe Saldana, Hugh Jackman, Emma Thompson, and Zach Galifianakis, among others, and is about Sir Lionel Frost (Jackman), an investigator of myths and monsters. However, none of his high-society adventuring cohorts believe the wonders he’s seen, which is why he makes a last-ditch effort to prove that the legendary Sasquatch – a “living remnant of Man’s primitive ancestry,” as IMDB says – actually exists while on a trip to America’s Pacific Northwest. He then teams up with said Bigfoot, also known as Mr. Link and Susan (you’ll find out why!), and his old flame Adelina Fortnight, on a globe-trotting adventure to help Mr. Link find his long-lost cousins.

3D printed faces at LAIKA Studios

It just so happens that I was in the Pacific Northwest last week – in Portland, Oregon, to be more precise. I flew across the country, at the invitation of Stratasys and LAIKA, to join a group of other journalists on an exciting behind-the-scenes tour of the studio ahead of its upcoming movie release. The tour went deep into the film-making process and, as Librett told me ahead of time, explored “how LAIKA is exclusively using 3D printing to accelerate this animation journey.”

Once we all got checked in, we were taken to a small screening room to meet with Missing Link producer Arianne Sutner and Chris Butler, who wrote and directed the film. Butler was also the writer and co-director of the studio’s 2012 film ParaNorman.

Mr. Link costume material

“I always want to do different things,” Butler told us in regards to the film being a lot lighter than the last few movies the studio has completed. “I had a selection of projects that I proposed…for my next project, and this was the one that we kind of gravitated towards, and I think that was one of the reasons – that it was this bold, colorful movie that was not like the other stuff we’d done previously.

“There were quite a few elements to this that I think were appealing…that were different, and one of them being the main characters in this are adults, which is not something we’ve done for a long time. There are a lot of little things like that that made it seem like it was something fresh, and that’s what we want to do.”

Missing Link, which took about five years to make, is LAIKA’s “most ambitious film to date,” and was described as a combination of Indiana Jones, Sherlock Holmes, and Around the World in 80 Days, with monsters…definitely sounds like my kind of story. This was the first movie the studio completed where the “facial animation was bespoke,” as the Stratasys J750 helped LAIKA achieve an “amazing level of nuance” for the over 106,000 3D printed faces.

We were then treated to about 26 minutes of footage that the public has not seen yet, along with an extended trailer, before moving on to speak with costume designer Deborah Cook. She talked to us about working with a skilled local weaver to find out what shapes, colors, and threads could be used to trick the camera, and how both the costume and scenery teams were inspired by things like tin ceiling tiles and quilting.

The 25-person costume team was able to “adopt different techniques” in rapid prototyping, such as laser cutting and embossing, to make the costumes. The characters have to bend, so their costumes must be flexible enough to allow this movement, but also be strong enough to remain consistent.

“The more self-sufficient we become, the more we can easily scale up or down,” Cook said.

Cook showed us a fur cloak and then opened it up so we could see all of the mesh, foam rubber, and gauge wires inside.

“Underneath is a lot of engineering,” she explained. “So all of the costumes have something like this within them…so that we can capture them for every 24 of those frames a second. We can move this jacket to be still, and then move it back again, so each incremental moment will build up that fluidity of movement.”

Armature and sculpt of Mr. Link puppet

Next up was puppets with creative lead John Craney, who told us that the 86 people on the team were from a variety of different backgrounds, such as jewelers, illustrators, and “art school rejects.” Nine months of development go into making a stage-ready stop motion animation puppet, and Craney said that it was “a very exciting proposition” to create the robust, furry character of Mr. Link.

Once the puppet team goes through all of the scripts and story boards to get a feel for the film, they then get to see the 2D images of the characters created by Butler and his design team. A veteran concept sculptor, who’s worked on every LAIKA film since Coraline, interprets these 2D turnarounds in order to “reinforce and communicate the character” and its personality. Once the sculpture is approved by the director, the puppet creative team gets to work.

“This helps us with scale…but we also look to anything that might be problematic,” Craney said about the sculpt of Mr. Link. “We look to anything that might compromise the performance of this character.”

John Craney positioning Mr. Link puppet

The armature, or Terminator as I wrote in my notes, of the puppet consists of over 250 components made out of unbreakable climbing resin, while the puppets themselves are silicone. Craney noted that since Mr. Link is somewhat human, the team can break down the puppet and its movements in the same way, including the use of ball and socket joints and a swiveling forearm.

“He’s really something,” Craney said about the Mr. Link puppet.

After the puppet demonstration, Brian McLean, LAIKA’s Director of Rapid Prototyping, spoke to our small group about the studio’s use of 3D printing to make the faces for the stop motion animation characters. While I’ll go into more detail on this discussion later, I will note that the studio has been using 3D printing for quite some time, including a color ZPrinter 650 for ParaNorman and the compact Objet Eden260 for the faces in Coraline. 

LAIKA entered the world of resin color 3D printing with the Connex3, though it wasn’t in the room at the moment, and was actually a beta user for the J750, before immediately purchasing “the first five off the assembly line” once the multi-material system was officially released.

“They’re kind of like really fancy Mr. Potato Heads in a way,” McLean said about the puppets with their 3D printed faces. “During shooting, if an ear gets cracked or if an ear breaks, we can go in there and surgically, while we’re on set, it’s like the game Operation, we’ll go in there surgically and unscrew the ear and put another one on.”



Ollie Jones, the Head of Rigging, explained to us how everything in a stop motion animation film that moves requires a rig.

“Because of the stop motion process, a puppet cannot leave the ground without some kind of assist,” Jones said. “Mr. Link was a good example of being a top-heavy puppet…weighed nearly six pounds. So when he’s walking on his toes, he always needs an assist.”

Ollie Jones moving an XYZ rig

XYZ rigs, which Jones said are something like “a mechanical Etch A Sketch,” help the animators position the puppets “grossly in space” in more subtle increments. Rig plugs give the team more freedom in connecting to the puppet without having to physically turn screws inside it. Autodesk Inventor is used to design a lot of the rigging equipment, which is then built in house.

“What’s really great about working at LAIKA is you really get to indulge in the details,” Jones said when showing us the rigging for a moving carriage. “We set up our own unit where we could have some live action tassels. We created an XYZ rig and we bounced the tassels around, and we really studied how they moved and tried to work on how we could reduce that movement to just two simple axes.”

Something interesting I learned from Jones is that when it comes to rigging in stop motion animation, you’re not leaning in to motion so much as you’re actually trying to stop it, so animators can have more control of the characters…or their various body parts. We got to see a 300% scaled up version of Mr. Link’s furry rear end, along with a 600% scaled up version of his mouth, which, coincidentally, features 3D printed teeth and cheeks that were cast from a 3D printed design.

“I think it’s the most axes we’ve ever put on a tongue before,” Jones said, while using the rigging to manipulate the mouth as we all laughed.


Then we took a brief lunch break before heading out with production designer Nelson Lowry on an art and stage tour, which was just fascinating. Lowry is responsible for “the look and feel of the film,” along with the director. To create the film’s multiple turn of the century locations, a lot of time was spent on reference searches, both online and in books at the Library of Congress, and even postcards.

“Chris Butler had a couple of tent-pole descriptions of how he wanted the film to feel,” Lowry said about the director. “He wanted it to be colorful and epic.

“The other thing he liked was Victorian patterning, and very specifically tile work, brickwork, slate roofs, some of the fabrics, wallpaper…all the surfaces have some kind of patterning in them,” he continued. “The other thing that I thought was a strong starting point for the design was Chris’s characters…they’re very stylized.

“That really sets the ground rules for all the design of the film. The environments have to give them a home, basically.”

And what a home they provided! This film takes place all around the world – 60 unique locations, in fact – including London, a forest in the Pacific Northwest, a ship on the ocean, a logging town in Santa Ana, a train, snowy mountains, and the Yeti temple in the valley of Shangri-La. Each set has three main colors, with the exception of the moving train, and while cross-training is currently taking place, Lowry told us that only about 5% of the set pieces were 3D printed; the rest are handmade.

“Someone still has to design it on a computer; it doesn’t really save that much,” he explained.

Our LAIKA host for the day, Dan Pascall, explained that the goal during each week of filming was to create a total of 4.3 seconds of footage by shooting a frame, then shooting it again so the film can be shown in 3D, manipulating the puppets ever so slightly for the next shot, and then doing it all over again. That’s why the sets need to be extremely accessible, so the team can easily get in and out to move the puppets and other scenery around as needed.

While I could have spent hours photographing the various set pieces at LAIKA, we had one more interesting stop before heading out for the day.


We returned to the screening room to meet with with visual effects supervisor Steve Emerson for a brief VFX presentation. Emerson has been with LAIKA for 11 years and has contributed to all five of its stop motion animation films.

Steve Emerson

Obviously, it takes a long time to make one of these movies, especially with the level of detail that LAIKA adds, which is why Emerson said that there’s always an “intense amount of collaboration on set.”

“Our idea was we were going to tell the stories we wanted to tell, without limitations, and we were going to leverage technology in order to do that,” Emerson said. “When we brought technology into the mix, we wanted to do so in a way that would ultimately respect and honor the art of stop motion animation.”

The Missing Link film had a “huge scope,” with lots of props and puppets, and Emerson explained that “VFX helps tell the stories” of the films right along with the other teams. The department mostly uses MAYA software, along with FURNACE, KATANA, MARI, NUKE, OCULA, and Silhouette SFX. There were a total of 1,486 shots in Missing Link, which Emerson referred to as “1,486 little stories,” and 112 million processor hours were logged, through 400 hosts on a 10G network, to create them.

One of the main things VFX is used for in LAIKA’s stop motion animation films is to create set extensions; Missing Link featured 465 of these. 460 shots in the film used digital effects work to create things like snow spray, smoke, and clouds, and the department also cleaned over 1,000 rigs out of the film. In addition, VFX takes care of cosmetics, such as cleaning up “chatter” and the split line on each of the 106,000 3D printed faces where it connects to the puppet itself.


“Whatever we can do to help you forget you’re looking at a puppet,” Emerson said about the department’s work.

I don’t know if I will be able to easily forget this fact when I go see the movie next month, after getting an up close and personal look at all of the hard work that goes into making a LAIKA stop motion animation film. Missing Link comes out on April 12th, and I for one can’t wait to buy my ticket. Take a look at some other pictures I took during my visit to LAIKA below:







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[Images: Sarah Saunders for 3DPrint.com]

3D Printing Twisting and Rotational Bistable Structures

In a paper entitled “3D printing of twisting and rotational bistable structures with tuning elements,” a group of researchers points out that most 3D printed structures so far have been “static structures with fixed shapes and functions.” They then go on to introduce bistability to 3D printing – particularly twisting and rotational bistable structures. They use shape memory polymers (SMPs) to do so; SMPs are smart materials that can memorize a permanent shape as well as have multiple temporary shapes.

“We first present 3D-printed bistable structures that allow twisting and rotational reconfiguration,” the researchers state. “Our designs are based on compliant mechanisms but, unlike conventional monolithic structures without joints, we introduce special joints that allow 3D printing of whole components without post-assembly. These joints are also important for the tuning of bistability. Then, by employing SMP elements, we demonstrate tunable bistable components.”

Using tunable SMP elements embedded in twisting and rotational components, the researchers were able to adjust twisting or rotational angles and control the overall shape of the bistability-energy diagram. These tunable bistable components can be used for simplified motion control in actuators or for mechanical switches.

A Stratasys J750 multi-material 3D printer was used to 3D print the components. The researchers introduced special joints to construct twisting and rotational bistable components without post-assembly. Ball joints were used in twisting components, and pin joints in rotational ones.

“Moreover, by introducing SMPs, we demonstrated tunable bistability in both twisting and rotational components,” they continue. “By designing proper SMP elements, we could readjust the bistability-energy diagram after printing and achieve tunable bistable structures. This significantly increases the tunability and applicability of bistability in various 3D-printed components.”

Bistable structures have two stable states that are separated by an energy barrier.

“These stable states are the local minima of the elastic-potential-energy diagram,” the researchers explain. “Switching between two stable configurations (states A and B) can be done reversibly many times through proper mechanical actions with lateral or rotational forces. The slope in the potential-energy diagram indicates the force applied at a given displacement. To overcome the energy barrier and induce transformation into the other shape, we should apply enough energy to overcome this barrier. Once we pass the hill of the barrier, the structure will be deformed into another stable, lower-energy state automatically without additional energy.”

A bistable structure remains stable over time without energy consumption because it is in a stable-energy position. Small disturbances do not change the stable position, the researchers continue, so an open-loop motion control system is adequate for accurate motion control.

Introducing SMPs into bistable components can potentially enable stimuli-responsive motions that are useful for smart and programmable sensors and actuators, according to the researchers. SMPs can be used to enable active reconfiguration in bistable structures.

Authors of the paper include Hoon Yeub Jeung, Soo-Chan An, In Cheol Seo, Eunseo Lee, Sangho Ha, Namhun Kim and Young Chul Jun.

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Researchers 3D Print “Digital Wood” with Complex Internal Textures Using Polyjet

In a paper entitled “Digital Wood: 3D Internal Color Texture Mapping,” a group of Columbia University researchers discusses how they used a voxel printing technique to replicate both the surface and external color textures of organic materials such as wood.

“Until recently, inkjet-style 3D printing technologies have been successfully utilized in the manufacture of parts with complex topologies and full color surface textures. However, these printers have struggled with parts that have anisotropic internal structures as seen in many organic materials,” the researchers explain. “This drawback stems from inherent incompatibility of delivering dissimilar materials to every resolvable point of an object being printed with established 3D printing processes, such as selective laser sintering and fused deposition modeling. As of early 2018, voxel printing is possible on both the HP and Stratasys printers mentioned previously; however, preparing files for voxel printing is a challenge left largely unaddressed by printer manufacturers.”

Voxel printing enables manufacturers to produce multimaterial parts with complex internal structures that replicate bone, for example, or wood. The researchers used a voxel printing technique in their study to replicate the external and internal color textures of an olive wood sample. The process involved removing consecutive thin slices from the wooden sample and capturing digital images of each slice. The resulting stack of 230 images was then post-processed using photo editing software before being input into a Stratasys J750 3D printer, which is capable of 3D printing at the voxel level. The 3D printer then sequentially printed layers corresponding to the stack of images.

The 3D printed blocks were then dipped in liquid nitrogen and shattered, or broken using a chisel. The broken blocks revealed an intricate wood grain inside, showing that the printing process is capable of reproducing the entire interior texture and color of the original piece of wood.

“It is no coincidence that algorithmic, bioinspired designs, which are pervasive in natural phenomena, are well suited to the voxel printing workflow,” the researchers state. “This is because they are inherently cell-based processes adept at arranging voxel-like patterns to achieve an optimal state.”

The researchers used a destructive imaging technique, cutting the wood apart to gain the thin slices that were then fed to the 3D printer. But there are other, less destructive ways of imaging a sample, the researchers state, such as magnetic resonance imaging, MR enterography, X-ray, or infrared imaging. Further information can also be obtained by cross-referencing data obtained from different techniques such as thermal, mechanical, acoustic and electrical imaging. It is also possible to entirely generate point clouds through software, like in the case of fractal-inspired materials.

 “It is worth noting that voxel-printed objects comprised of dissimilar materials can exhibit significant nonintuitive anisotropies, which can be challenging to simulate,” the researchers conclude. “Thus, judicious use of testing and simulation is needed to predict their behavior and inform the production of algorithmically designed materials. While this work focused on digital reproducibility of wood, the same approach can be applied to many other anisotropic materials. Moreover, this study has shown the ability to ‘photoshop’ 3D structures to change color along with the potential for applying internal structures to arbitrarily complex shapes.”

Authors of the paper include Fabian Stute, Joni Mici, Lewis Chamberlain and Hod Lipson.

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