Motorized, 3D Printed Shoes Could Make Virtual Reality Truly Immersive

Some prefer reading, others would rather binge-watch the latest Netflix show, and then there are the gamers. We often see 3D printing used in the gaming world, with classic board games, newer tabletop games, roleplaying games, and even virtual reality (VR) games. I’d say that VR is already a pretty immersive experience in its own right, but there are always people trying to take this technology to the next level, through grabbing and even feeling things in the VR environment, wearing backpacks for a free-roaming virtual experience, and moving with VR treadmills and shoes. Unfortunately, many reasons abound as to why none of these options seem to offer full immersion, such as large, pricey headsets and non-responsive haptic technology.

Alexander Evans, a maker and software engineer, could have the answer to completely immersive VR with his motorized shoes that feature mostly 3D printed parts, made on his Prusa systems. The shoes allow users to move omnidirectionally—each one has a track of horizontally facing wheels, and another track of vertically facing wheels. Each battery-powered shoe also features an attached motor, to help control movement.

Leg binding

“I’m making motorized shoes to be used with virtual reality games. The shoes keep you in the same spot as you walk, like a treadmill. You can walk infinitely in the game while staying in the same spot in the real world. The shoes are omni-directional so you can turn, strafe, and walk in any direction,” Evans wrote in his blog.

When wearing the heavy shoes, users can glide in multiple directions, and don’t even have to lift their feet off the ground. But, in order to wear them to play VR games, Evans says you also need to wear a safety harness that’s mounted to the ceiling or a strong, stable structure; this way, you don’t have to worry about rolling into a wall or, God forbid, out of a window.

First test with sideways motion

“These are basically roller skates that you wear with your eyes covered,” Evans commented on his Reddit post about the shoes. “If there is no safety structure in place, the user will fall and get hurt.”

They’re not so much shoes as they are motorized, wheeled platforms onto which you can strap your shoe-wearing feet. It would probably be pretty uncomfortable to put your bare feet on top of all that metal.

The way the design works is really interesting. Check out the image below:

The darker rectangle denotes a foot that is on the motorized platform, while the lighter rectangle signifies that the user is bringing the shoe forward or to the side with their foot. When the right foot is moved, a sensor in the platform detects an acceleration in the Y direction, which then triggers the motor on the left platform to turn on. The second shoe will begin moving backward at the same speed the first is moving forward.

“The speed to use can be calculated by using the accelerometer data (integrating to get the velocity) or by using motor encoders,” Evans wrote. “…When the user takes a step forward with his right foot, the left foot is moved at the same speed in the opposite direction.”

In terms of braking, when the user is standing still, both feet on the platform, the motors should resist any motion until one of the shoes is moved again. Check out the blog post if you want the nitty gritty details of the algorithms Evans is using for these shoes.

Right now, an Android app manually controls the shoes, but Evans is currently tweaking the software so movement can be automated and integrated within VR games. In the future, he hopes to add support for crouching and jogging to his design, though doesn’t believe that the shoes will be able to handle full-speed sprinting.

Evans doesn’t plan on licensing or patenting his shoes, though he wouldn’t mind selling them in the future once he’s perfected the design. In fact, he is a fan of the open source movement, and has added all the 3D printing files for the shoes onto GitHub, so others can download them and try to make their own pair of motorized shoes for immersive VR play.

“I plan on continuing to develop an open-source prototype while I build a YouTube channel. Once I have a sellable version, I plan on using the version for a couple months to see how well they last,” he explained on his blog. “I need to look into any safety regulations I need to meet, and get product liability insurance. I can produce a small batch of DIY kits and sell them. If they sell well, I can get another 3D printer or two and continue producing small batches and continue to build a 3D printer farm.”

(Source: Gizmodo)

The post Motorized, 3D Printed Shoes Could Make Virtual Reality Truly Immersive appeared first on 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing.

Nintendo Labo VR review #VirtualReality #LABO @theVerge

Nintendo is back with another cardboard maker kit. This time they are diving into the world of virtual reality…again. Check out the review from the Verge on YouTube:

Nintendo Labo VR is a fresh take on virtual reality gaming. VR can be isolating, but Labo VR is centered around quick, shareable games designed to be played with friends. You can fly like a bird with the wind blowing in your face, paint with an elephant’s trunk, and take photos of underwater fish. There’s also Toy-Con Garage VR, which lets you code and play your own VR games. Labo VR will work with Nintendo Switch games like Mario Odyssey and The Legend of Zelda: Breath of the Wild, which makes Nintendo’s belated foray into VR well worth the wait.

See more!

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More Realistic Models and Prototypes Built with Interactive Technologies such as 3D Printing and Virtual Reality

For visualization of prototypes and infrastructures, models are one of the key factors. A high quality model makes it possible to truly capture a virtual design, along with reducing the scale of the original to make it able to fit on a table, or even in the palm of your hand. Scale models can help designers gain a deeper understanding of all the elements that make up a structure or object, as well as how it works and if there are any flaws in its design.

But, as modern technologies like touchscreens, 3D printing, and video mapping continue to grow, models can now include newer, bolder elements that digitally transform them, making them easier to understand and visualize.

According to a translated quote in an article by TRSD, “It is no longer necessary to manually make all the elements that make up a model since with 3D printing and thanks to the digital models that are more common every day in any work (3D software, BIM models, etc.) we can reproduce in a simple way any element without resorting to complex manufacturing modes.”

For a long time now, traditional models have been meticulously created by hand, which means the model makers are truly closer to artists than simply manufacturers. But model making has continued to evolve over the years, thanks to these newer technologies, into what’s known as interactive models that users are able to…well, interact with more.

Interactive models, which simulate movement through the use of video projection or animations under transparent surfaces, have many advantages.

“They can be programmed with the desired animations or to reproduce real time processes,” I A Manufacturing wrote. “Use your AR/VR device to add movement to your model and a real-time simulation of the environment or the actions that you prefer. Display all the data that you desire in your models to increase your value.”

Models that incorporate these modern technologies are truly the future, and allow designers to expand the possibilities of model making. By adding augmented reality, which Foundry says is an overlay of content on the real world that’s not actually anchored to it, and virtual reality to models, companies like TRSD can give their clients a better understanding of what exactly their real projects will look like once completed. 3D printing gives incredible detail, and adding AR and VR make it possible to change or move objects around with simply the click of a button.

TRSD wrote, “Imagine for a moment that we can place our model on a touch screen that recognizes the elements that we are placing on it and that, depending on the type of object, the screen adapts the displayed image by changing everything around it, for example green areas, roads, services, etc.”

Many product designers, construction and real estate companies, and architecture and engineering studios are already using interactive models to give their customers more bang for their buck. Another real world example of interactive models is IKEA, which provides an accessible app that allows customers to see how their new furniture will fit in their homes and offices.

Incorporating additional interactive technologies, such as touchscreens and video mapping, brings us even closer to a new class of interactive models that can be personally adapted to each individual user, which will allow for better communication between manufacturers and clients.

By incorporating technologies like AR, 3D printing, and VR, companies can create models and prototypes that are more interactive and realistic than ever before, while also lowering costs by using digital files and less material, which also helps in reducing waste.

What do you think of this story? Discuss interactive models and other 3D printing topics at 3DPrintBoard.com, or share your thoughts in the Facebook comments below.

[Images: TRSD]