The Full-Color Voxel Woman: 3D Printing the Complexity of Human Anatomy

Creating anatomical 3D models with cutting edge technology can forever change the way anatomy and medicine are illustrated. At Victoria University of Wellington (Victoria), in New Zealand, students are quickly learning new ways to give life to clinical data. Moving data from the 2D world to a tangible, highly detailed, and precise 3D printed anatomical model could significantly change the clinical field; revamping everything, from medical education to clinical practice.

Focused on bringing her creative designs to life, Ana Morris, a post-graduate student at the School of Design Innovation at Victoria, managed to 3D print a full-color, anatomically accurate, and high fidelity voxel human using the Visible Female dataset and a bitmap-based additive manufacturing workflow.

The result of the work, part of Morris’ master’s thesis, is visually astounding and the woman replicated within this new kind of anatomical model is almost palpable. It was created using serially sectioned cryosection images of a female cadaver produced by researchers working on the National Library of Medicine’s Visible Human Project (VHP).

Ana Morris (Credit: Victoria University of Wellington)

Using a Stratasys J750 3D printer, Morris was able to replicate in an entirely novel way the body of a woman who, as a result of morbid obesity, died of heart disease. Victoria’s School of Design Innovation has been working with Stratasys printers since 2004, and this J750 machine used to create lifelike anatomical models with standard or complex pathologies for device testing, surgical training, and patient-specific simulation, provides the color, flexibility, and transparency in 14-micron droplets.

The VHP project realized as a full-color exploratory model (Credit: Ana Morris/Victoria University of Wellington)

Working alongside lecturers Bernard Guy and Ross Stevens of the School of Design Innovation, Morris was granted free access to use the sophisticated Stratasys machine. Just like all her classmates, she was encouraged to “learn at the edge” and “exploit her creative thinking,” as Guy described during an interview with 3DPrint.com.

“This particular piece is a component of a larger project by Ana [Morris] that works with data that doctors use all the time – like MRI and CT scans. It provides an example of how industrial designers at Victoria take data and convert it into a physical object, and also how to advance scientific thinking, serving as a catalyst that can transform research,” said Guy.

“We have the advantage of talking to anesthesiologists and surgeons all the time, who have recently suggested that this voxel human piece would be a fantastic exemplar as a visual aid for patients, to show them what’s inside the body and what can happen during a procedure, without being scary or too scientific.”

The full data set from the VHP is now publicly available, allowing Morris the opportunity to volumetrically reconstruct the dataset in a new way.  Originally conducted in the 1990s by the University of Colorado Health Sciences Center to obtain serially sectioned images of human cadavers for medical research advancements, the VHP became a common reference point for the study of human anatomy

Anatomical medical modeling using traditional mesh-based workflows can be time-consuming. Data loss and segmentation artifacts, due to multiple post-processing steps, can cause anatomically inaccurate 3D prints. Morris stated that, when using current segmentation workflows, each mesh (STL file) is restricted to one color and density. However, her study takes advantage of a high-resolution multi-material 3D printer that allows for control over every material droplet (also referred to as a “voxel”).

Guy and Stevens believe that “3D printing with voxels is a little bit like looking at tiny dust particles in the sun; it’s that sort of detail that we are working with, tiny little particles. Our big question is now, what do people want to see in a physical object with this level of detail? We don’t want to keep printing more superfluous products”.

The natomically accurate 3D printed model of the Visible Female, a woman who died of heart disease caused by obesity (Credit: Ana Morris/Victoria University of Wellington)

“There are plenty of virtual reconstructions, but I don’t think the human anatomy has ever been printed like this before,” Morris suggested to 3DPrint.com. “Moreover, a model like this highlights the potential of what could come next and will hopefully spark ideas of what could be done. For example, the model could serve as a visual communication tool used in a setting between a doctor and patient, removing all the clinical jargon, helping patients have a more comprehensive understanding of the human body.”

Morris’s workflow can bypass the conversion steps of traditional segmentation workflows, resulting in the preservation of cadaveric anatomy in its true color. Furthermore, because of the time saved using a bitmap-based 3D printing approach, Morris’ workflow has the potential to save money when compared to traditional medical modeling workflows. The highly accurate model was produced with gradated color including details at 14-micron resolution which, according to Morris, is impossible to achieve using STL file formats.

The four-step process starts with data acquisition. In this case, the Visible Female dataset, which is then volumetrically reconstructed to create a virtual model. From here, the data is scaled-down and resliced at the printer’s native printer z resolution. It is finally 3D printed and post-processed.

The detail that can be seen in the 3D printed Visible Female shown in this research is unprecedented. A total of 5,102 images were processed and sent for printing on the Stratasys J750 to complete the Visible Female 3D print, resulting in 24 individual 3D prints stacked on top of each other to form the full 3D printed Visible Female. 

Morris claimed that all the print parts vary in slice thickness, as they wanted to show that bitmap-based printing can produce both thin slices and thick blocks. For demonstration purposes, thick blocks were used to show more detailed areas of anatomy such as the hand and chest regions, and thinner slices were used to show detail through areas such as the thigh.

Model of the Visible Female (Credit: Ana Morris/Victoria University of Wellington)

Guy recalls that unlike anything previously seen in 3D printed anatomical models, this project shows the body of a person in extreme detail. “With 3D printing, we see a lot of stereotypical body forms; while here, we are witnessing a person who has grown up, lived their life, and passed away, so it is a very real cadaver, almost as a synthetic cadaver, or synthetic mummification. It shows a very real shape and form, and that’s the part of the study we wanted to focus on.” 

Morris described that when images are deposited sequentially on top of each other using the Stratasys J750 3D printer, it can construct a tangible 3D model. Inspired by Massachusetts Institute of Technology (MIT) research where a bitmap-based 3D printing workflow allows the ability to engineer different material combinations at a 14-micron resolution by fusing different material droplets.  Advantages recorded around bitmap-based 3D printing have acknowledged that in its strength lies its accuracy, limitless manufacturing possibilities, and the production of complex material combinations at a microscale.

“Students at Victoria are aiming to mimic anatomy using synthetic materials,” described Guy. This is part of their ability to craft and shape voxels with medical data. The challenge that many professors and students at the School of Design Innovation are undertaking is to show another level of detail, gradients, density, color, and heterogeneous material combinations to fulfill growing demand from the medical field.

“We are at a time when healthcare professionals are not sure what is achievable, but they also don’t know what question to ask and our job is to show them what we can do,” suggested Guy.

For Morris, the aim of this project was to explore the bitmap-based 3D printing technique and the capabilities of the Stratasys J750 3D printer. “After this, we could expand into densities and biomechanics, which are more complicated areas,” she said.

According to Morris, “having control over every 14-micron material droplet means that materials can be engineered to produce models with varying colors and densities,” and even more interesting is how this “manufacturing workflow could be used for a variety of different medical applications where bioimaging datasets are needed to create tangible anatomical models.” 

Finding a balance between science, creativity, and art is one of Morris’s strong points and what led her to carry out this endeavor, something she described as a way to “humanize and democratize information about our anatomy and clinical vocabulary through design.” Indeed, her bitmap-based additive manufacturing model has helped to show the Visible Female in an unprecedented way. 

Display of sections of the Visible Human (Credit: Ana Morris/Victoria University of Wellington)

After presenting this research at the 3D Technologies in Medicine 2019 Conference in Melbourne last year, Morris and Guy expect that future research will involve looking at medical datasets to print models that are soft and hard altogether. They expect to work on the complexity of 3D color and movement to display the dynamics of the body using the sophisticated and new Stratasys 750 Digital Anatomy Printer (DAP).

“Anatomical models today are a weird snapshot in time, so I want models that mimic the complexity of a body in movement, such as tissue movement in breathing. The desire is to get as close as we can to anatomy, by mimicking the reaction of the different parts of the body when it moves, as opposed to static anatomical models that are falsely imitating reality,” explained Guy. “And now thanks to Ana’s method, we can move forward, knowing that if we are really sharp, we can make a difference.”

Full-color serially sectioned images of the Visible Female (Credit: Ana Morris/Victoria University of Wellington)

The post The Full-Color Voxel Woman: 3D Printing the Complexity of Human Anatomy appeared first on 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing.

Interview on 3D Printing in New Zealand with Bruno Le Razer of Zenith Technica

Bruno Le Razer probably has the coolest name in 3D printing. He definitely has a lot of 3D printing experience. He has done years of 3D printing research followed by hands-on work in industrializing metal 3D printed parts, machine maintenance and training operators and application development people. People like Bruno are a rare find with hands-on operational leader experience in metal printing a very hot commodity that is very thin on the ground. It was, therefore, quite a surprise that such a metal 3D printing veteran would pop up in bucolic Hobbit land New Zealand. He was working for Zenith Technica, an EBM-based service bureau that made custom prosthetics for athletes and parts for Air New Zealand. Curious about his relocation and about Zenith Technica, we interviewed Bruno.

Why did you turn to 3D printing?

I started my career in 3D Printing back in 1998 at the end of my PhD in material science & ceramics with a bit of luck: Trevor Illston, now at Materials Solutions, Siemens Group, asked me if I wanted to work on a new technology called 3D Printing. I couldn’t find any decent position in my field and accepted his offer. For a few years, I worked on R&D projects for the University of Warwick and the Rover Group. I started in metal  Additive Manufacturing in 2002 and for the next 14 years, I was involved with EOS, as a customer (three service bureaus in France and in the UK) and as an employee. I worked on most EOS metal platforms, developed/tested most of their materials, trained a lot of customers. In 2016, a family decision resulted in a move to New Zealand and a contract with Zenith Tecnica.

Zenith Tecnica was founded in 2014 by a metallurgist specialised in Titanium who loved the idea of manufacturing parts under vacuum at high temperature and started the first EBM service bureau in Australia and New Zealand.

What technologies do you use?

Because there are so many laser melting service bureau in the world (including one in New Zealand), it made sense to choose another technology which was deemed to give better metallurgical results. The choice was easy: GE Additive / Arcam EBM. We have now two Q20Plus machines, one Q10Plus machine and have purchased two extra Q10Plus machines which will be delivered in the next few months.

What materials do you use?

To avoid any possible contamination, we are focusing on only one material: Titanium Ti64

What are the challenges in 3D printing for aerospace?

The main challenge is qualification: as a supplier for any aerospace customer and also process qualification. We spent two years on the certification process: we are now ISO13485:2016 (medical) and AS1900:D (aerospace) certified. This enables us to talk to any medical and aerospace customer because they know we have the right documentation and processes in place. However, these certifications are only a proof that the documentation is there not that the AM processes are working. In parallel, we worked with one major US satellite manufacturer and one US implant manufacturer to qualify all our machines for space and medical manufacturing. This has been a long, tedious and expensive exercise but the rewards are there now. We have delivered about a thousand qualified flight parts, of which 400 are already in orbit. On the medical front, we are about to start full production of acetabular cups and tibial trays: the first Q10Plus is fully booked for the next three years.

What were some of the challenges in getting parts on aircraft?

At the moment, we have not manufactured any parts for any aircraft. The challenge there is the certification of metal AM parts by the civil aviation authorities (FAA, CAA for example). Some of the manufacturers (Boeing, Airbus, GE Aviation, MTU, SAFRAN) are allowed to certify metal AM parts right from the start but no MRO (Maintenance Repair and Operations) companies are yet allowed to use metal Additive Manufacturing to replace an existing part on an aircraft or an engine.  We are working on a few projects but no parts have been certified yet.

For Space applications, each customer can certify their own manufacturing process. in that sense, it has been easier but we still had to prove that the EBM process and machines were capable. We had a few hurdles on the way  (regular hardware and software upgrades, non-optimised parameters and properties) but we achieved qualification status back in 2016.


Does 3D printing need more automation?

Certainly. Most commercial metal AM machines are still glorified R&D machines. None of the processes are automated. Powder movement is still manual. Parameters are still being optimised. Turnaround is still tedious. It could take up to eight hours to prepare a machine for each new build for example.

What else is holding 3D printing back?

  • Materials database. For metal, aerospace companies are complaining there is not enough historical data. Data that they have for casting or machining. Therefore, it is very difficult for them to design new parts for AM.

  • Productivity: the metal machines are still too slow. Even with the new developments (multi laser, increase in EBM power), none of the current processes can compete with casting or machining for large production runs.

  • Cost: the machines are far too expensive and too slow. Powders are still too expensive. That leads to high part unit prices.

What new materials would you like to see?

“More refractory and intermetallic materials.”

What are your future plans?

Expansion: the plan is to get more medical and aerospace contracts this year and to raise capital in order to set up a new manufacturing site with more machines (EBM and laser) and equipment (HIP furnace, CT Scanning, machining, testing lab, medical unit (passivation, clean room, packaging).

It seems like New Zealand is a little late to the 3D printing party?

It seems like that from a distance but there is definitely more interest in New Zealand for all 3D printing technologies. For metal, we are growing and the other service bureau is also growing: RAM3D are getting their fifth machine soon. Callaghan Innovation have set-up a 3D printing unit called AddLab with a primary objective to develop 3D printing activities in New Zealand. Most universities have got machines and research programs. The latest being Olaf Diegel at the University of Auckland.

Interview with Ross Stevens on how he uses 3D printing to go beyond the surface of things

Ross Stevens at work at New Zealand’s Victoria University

With indisputable expertise in digital filmmaking, New Zealand is leading the way into some of the most evolved new techniques in 3D printing. One place, in particular, is pushing the boundaries of innovation, Victoria University of Wellington’s School of Design has a brilliant program led by industrial designer and architectural enthusiast Ross Stevens, one of the minds behind some of the cutting edge research using the latest 3D printers. If anyone knows where 3D printing is going, it’s definitely Stevens, who’s leaving quite a hard-to-follow trail researching voxel-based multi-material 3D and 4D printing, verbal computer interfaces for 3D and 4D modeling and bioengineering.

“One of the advantages of Victoria University is that it’s based in a very digital city with a big movie industry, so that gives us a cool culture of really high-end digital people that makes our work, what I like to call, High-Media Printing possible. When you think of a 3D print, you just define the exterior volume of it or the shape, but we are making subsurface prints, researching the voxel capacities with Stratasys, so our files are much more media dense, creating objects that have millions, if not billions, of individually defined droplets,” Stevens told 3DPrint.com during an interview.

Ross Stevens at Victoria University of Wellington’s School of Design

At Victoria, the experienced senior lecturer of future studies and 3D printing has been working with Stratasys printers since 2004, and now, the J750 gives him colour, flexibility, and transparency in 14 micron droplets. Very few people are actually using this technology, so Stevens is really thrilled to understand what its commercial applications could be. He explained that “the key is to have the capability to be transparent and go subsurface”, which is something this machine can definitely do. Still, Stevens claims that not many people actually realize the potential it has, so there aren’t a lot of case studies yet.

“We see it as one of the ways printing will go structurally, because the polyjet is built on a different support system and can print almost any shape. Unlike the FDM printers where you need to worry about gravity, here it doesn’t even exist. Stratasys has made the most incredible machine in the world and very few people have really scratched the surface of its potential. At Victoria, we were adamant that if we were lucky enough to get it, we would use it to it`s full potential, and with 60 first-year students already starting to work on their additive manufacturing projects, we challenge them to start thinking in voxel capabilities,” continued Stevens.

Students at Victoria University working on their 3D printing projects

Working along with a commercial partner, Weta Workshop, the university program is trying to lead the way for 3D printing. With over 100 projects and special effects for movies like Avatar, Blade Runner 2049, Thor Ragnarok, Mad Max: Fury Road and Ghost in the Shell, the groundbreaking film and exhibition company is aggressively looking into some of the edgiest technologies out there. That’s were Stevens and his Design Program come in, trying to push the company and making sure they are ahead of the game. Filmmaking has seriously turned to the CGI digital effects industry, making anything a director dreams about come to life on the screen. Yet, it seems that actors are trying to react to a creature that’s not really there and end up interacting with a big green screen. Through a lot of research, Stevens is combining digital objects with the physical world: “with the J750 we can literally take everything that’s on the computer, right down to the pixel level and colours, and reproduce it into a physical object, breaking the boundaries between the computer world and the physical world, which is something we haven’t seen yet”.

One of the star students that came out of Victoria University’s Design Program is Nicole Hone. About to start working at Weta Workshop, the 3D printing prodigy developed Hydrophytes while still at university, a project that shows the adaptive qualities of 4D printing -the creation of 3D printed objects that can move or change their shape or appearance through responding to external stimuli, such as temperature change or water absorption. Hone’s Hydrophytes can interact with their surroundings in the physical space, which makes them ideal for special effects developments that can push movie-making into an entirely new era, disrupting many of the CGI techniques currently available.

“Part of the problem with 3D printing is that you can print a beautiful Yoda statue which decorates your shelvess and looks great, but then, what do you do with it? After a while you start thinking about leaving it at the recycle box. At Victoria we are trying to look into 4D prints that have some kind of movement capabilities, so that there is an analog reaction to a 100% digital object. A lot of our work is about bringing the object that you created and printed to life, giving it character and an emotional quality that needs to be reactive, because part of the beauty is in the complexity of how it interacts with the surroundings.” 

Dynamic tendrils and multi-colored sea creature 3D printed on a Connex a few years ago

There’s a theological angle to Stevens work, what he likes to call the “mischievous” part of his research, challenging the boundaries of man-made objects (which are usually different for nature) by creating things that would normally be considered God-made, or nature-like. He explains that “this technology gets us closer to biology by helping us change the fundamental building blocks of life and moving towards a fully digitalised biology.” Growing up in bi-cultural New Zealand has shaped his views and given him insights into the importance of natural cycles for a 4-dimensional design process, and “because this technology is so new, none of the rules are written yet.” 

Working in projects that can bring the computer world right into the physical realm is one of the objectives at Victoria, and Stevens is focusing strongly on the subsurface capabilities, which he considers is a remarkable tool to explore the growing power of computers, that have billions of bits of data, so that you can actually print them. “If we end up with really smart computers and amazing things happening within them, but we can’t pull that out into the physical world, we’ve wasted a potential, while if we have equally sophisticated printers then we’ll be doing some amazing work.”

Stevens has been an industrial designer for 30 years, working with many of the world’s leading product designers, including Philippe Starck, and high-end audio brands like Bowers & Wilkins, Perreaux and Plinius. In 2009 he co-founded PureAudio, where they reuse materials harvested from the production process to create simple, innovative, and refined designs for the enjoyment of music. As the Programme Director of Industrial Design at Victoria, Stevens encourages students to boldly go where no one has gone before with courses like Design Led Futures and Future Under Negotiation, as well as with the Multi-property Additive-manufacturing Design Experiments (MADE). During the past decade he has developed relationships with industry and international research companies to enhance some of the most incredible technology as well as getting early access to the latest machines and software.

It sure is one fascinating world for Stevens. Especially now that he will be venturing into some of the more complex additive manufacturing research projects, like bioengineering, which also bring along quite a few ethical issues. He considers New Zealand to be a great place where all the philosophical, theological and even political questions related to 3D printing can be answered. “This a country a long way away from everything, full of pioneers who like going places no one has ever gone before; so pioneering technology really suits us, since we have a particular freedom to work with this big themes,” he suggested. If the country’s 3D printing community can solve some of the challenges behind this technology, the field could move even quicker than we thought, bringing the digital world much closer to our physical realm.

Ross Stevens with some of his first polyjet creatures